456 research outputs found
The approach towards equilibrium in a reversible Ising dynamics model -- an information-theoretic analysis based on an exact solution
We study the approach towards equilibrium in a dynamic Ising model, the Q2R
cellular automaton, with microscopic reversibility and conserved energy for an
infinite one-dimensional system. Starting from a low-entropy state with
positive magnetisation, we investigate how the system approaches equilibrium
characteristics given by statistical mechanics. We show that the magnetisation
converges to zero exponentially. The reversibility of the dynamics implies that
the entropy density of the microstates is conserved in the time evolution.
Still, it appears as if equilibrium, with a higher entropy density is
approached. In order to understand this process, we solve the dynamics by
formally proving how the information-theoretic characteristics of the
microstates develop over time. With this approach we can show that an estimate
of the entropy density based on finite length statistics within microstates
converges to the equilibrium entropy density. The process behind this apparent
entropy increase is a dissipation of correlation information over increasing
distances. It is shown that the average information-theoretic correlation
length increases linearly in time, being equivalent to a corresponding increase
in excess entropy.Comment: 15 pages, 2 figure
Expressing the entropy of lattice systems as sums of conditional entropies
Whether a system is to be considered complex or not depends on how one
searches for correlations. We propose a general scheme for calculation of
entropies in lattice systems that has high flexibility in how correlations are
successively taken into account. Compared to the traditional approach for
estimating the entropy density, in which successive approximations builds on
step-wise extensions of blocks of symbols, we show that one can take larger
steps when collecting the statistics necessary to calculate the entropy density
of the system. In one dimension this means that, instead of a single sweep over
the system in which states are read sequentially, one take several sweeps with
larger steps so that eventually the whole lattice is covered. This means that
the information in correlations is captured in a different way, and in some
situations this will lead to a considerably much faster convergence of the
entropy density estimate as a function of the size of the configurations used
in the estimate. The formalism is exemplified with both an example of a free
energy minimisation scheme for the two-dimensional Ising model, and an example
of increasingly complex spatial correlations generated by the time evolution of
elementary cellular automaton rule 60
The Double Facetted Nature of Health Investments - Implications for Equilibrium and Stability in a Demand-for-Health Framework
A number of behaviours influence health in a non-monotonic way. Physical activity and alcohol consumption, for instance, may be beneficial to one’s health in moderate but detrimental in large quantities. We develop a demand-for-health framework that incorporates the feature of a physiologically optimal level. An individual may still choose a physiologically non-optimal level, because of the trade-off in his or her preferences for health versus other utility-affecting commodities. However, any deviation from the physiologically optimal level will be punished with respect to health. A set of steady-state comparative statics is derived regarding the effects on the demand for health and health-related behaviour, indicating that individuals react differently to exogenous changes, depending on the amount of the health-related behaviour they demand. We also show (a) that a steady-state equilibrium is a saddle-point and (b) that the physiologically optimal level may be a steady-state equilibrium for the individual. Our analysis suggests that general public-health policies may, to some extent, be counterproductive due to the responses induced in part of the population.
War of attrition with implicit time cost
In the game-theoretic model war of attrition, players are subject to an
explicit cost proportional to the duration of contests. We construct a model
where the time cost is not explicitly given, but instead depends implicitly on
the strategies of the whole population. We identify and analyse the underlying
mechanisms responsible for the implicit time cost. Each player participates in
a series of games, where those prepared to wait longer win with higher
certainty but play less frequently. The model is characterised by the ratio of
the winner's score to the loser's score, in a single game. The fitness of a
player is determined by the accumulated score from the games played during a
generation. We derive the stationary distribution of strategies under the
replicator dynamics. When the score ratio is high, we find that the stationary
distribution is unstable, with respect to both evolutionary and dynamical
stability, and the dynamics converge to a limit cycle. When the ratio is low,
the dynamics converge to the stationary distribution. For an intermediate
interval of the ratio, the distribution is dynamically but not evolutionarily
stable. Finally, the implications of our results for previous models based on
the war of attrition are discussed.Comment: Accepted for publication in Journal of Theoretical Biolog
Complexity of Two-Dimensional Patterns
In dynamical systems such as cellular automata and iterated maps, it is often
useful to look at a language or set of symbol sequences produced by the system.
There are well-established classification schemes, such as the Chomsky
hierarchy, with which we can measure the complexity of these sets of sequences,
and thus the complexity of the systems which produce them.
In this paper, we look at the first few levels of a hierarchy of complexity
for two-or-more-dimensional patterns. We show that several definitions of
``regular language'' or ``local rule'' that are equivalent in d=1 lead to
distinct classes in d >= 2. We explore the closure properties and computational
complexity of these classes, including undecidability and L-, NL- and
NP-completeness results.
We apply these classes to cellular automata, in particular to their sets of
fixed and periodic points, finite-time images, and limit sets. We show that it
is undecidable whether a CA in d >= 2 has a periodic point of a given period,
and that certain ``local lattice languages'' are not finite-time images or
limit sets of any CA. We also show that the entropy of a d-dimensional CA's
finite-time image cannot decrease faster than t^{-d} unless it maps every
initial condition to a single homogeneous state.Comment: To appear in J. Stat. Phy
Induced Technological Change in a Limited Foresight Optimization Model
The threat of global warming calls for a major transformation of the energy system the coming century. Modeling technological change is an important factor in energy systems modeling. Technological change may be treated as induced by climate policy or as exogenous. We investigate the importance of induced technological change (ITC) in GET-LFL, an iterative optimization model with limited foresight that includes learning-by-doing. Scenarios for stabilization of atmospheric CO2 concentrations at 400, 450, 500 and 550 ppm are studied. We find that the introduction of ITC reduces the total net present value of the abatement cost over this century by 3-9% compared to a case where technological learning is exogenous. Technology specific polices which force the introduction of fuel cell cars and solar PV in combination with ITC reduce the costs further by 4-7% and lead to significantly different technological solutions in different sectors, primarily in the transport sector.Energy system model, Limited foresight, Climate policy, Endougenous learning, Technological lock-in
Bifurcation in Quantum Measurement
We present a generic model of (non-destructive) quantum measurement. Being
formulated within reversible quantum mechanics, the model illustrates a
mechanism of a measurement process --- a transition of the measured system to
an eigenstate of the measured observable. The model consists of a two-level
system interacting with a larger system , consisting of smaller
subsystems. The interaction is modelled as a scattering process. Restricting
the states of to product states leads to a bifurcation process: In the
limit of a large system , the initial states of that are efficient in
leading to a final state are divided into two separated subsets. For each of
these subsets, ends up in one of the eigenstates of the measured
observable. The probabilities obtained in this branching confirm the Born rule.Comment: A revised version that includes a more general presentation of the
model (in Sect. 4) and a larger revision of the Introductio
A simple model of cognitive processing in repeated games
In repeated interactions between individuals, we do not expect that exactly
the same situation will occur from one time to another. Contrary to what is
common in models of repeated games in the literature, most real situations may
differ a lot and they are seldom completely symmetric. The purpose of this
paper is to discuss a simple model of cognitive processing in the context of a
repeated interaction with varying payoffs. The interaction between players is
modelled by a repeated game with random observable payoffs. Cooperation is not
simply associated with a certain action but needs to be understood as a
phenomenon of the behaviour in the repeated game. The players are thus faced
with a more complex situation, compared to the Prisoner's Dilemma that has been
widely used for investigating the conditions for cooperation in evolving
populations. Still, there are robust cooperating strategies that usually evolve
in a population of players. In the cooperative mode, these strategies select an
action that allows for maximizing the sum of the payoff of the two players in
each round, regardless of the own payoff. Two such players maximise the
expected total long-term payoff. If the opponent deviates from this scheme, the
strategy invokes a punishment action, which aims at lowering the opponent's
score for the rest of the (possibly infinitely) repeated game. The introduction
of mistakes to the game actually pushes evolution towards more cooperative
strategies even though the game becomes more difficult.Comment: Accepted for publication in the conference proceedings of ECCS'0
Scattering theory of the bifurcation in quantum measurement
We model quantum measurement of a two-level system . Previous obstacles
for understanding the measurement process are removed by basing the analysis of
the interaction between and the measurement device on quantum field
theory. We show how microscopic details of the measurement device can influence
the transition to a final state. A statistical analysis of the ensemble of
initial states reveals that those initial states that are efficient in leading
to a transition to a final state, result in either of the expected eigenstates
for , with probabilities that agree with the Born rule.Comment: Change of title and minor revisions of main text and supplemental
material; main text 8 pages, 2 figures; supplemental material 9 pages, 2
figure
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